Klaw's Retirement

Started by Klaw, March 18, 2020, 02:33:23 am

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Klaw

This isn't easy for me, so I'm going to make this short.

effectively immediately, I am stepping back from The Forge, RPG-X, all of this. After a couple of months of trying just get a discussion going about a future RPG-X series, a failed attempt to get an Orville SRP rebooted - and just the general sense of apathy in the community, I know I can't fix it.

So like that, I say goodbye.

I'll talk with Scott in the coming days, as he is still interim Ops Team head - and work out the financial situation of the community with him. In the meantime, if it's working now, it'll continue to work.

See you all out there.

Klaw

Apprentice

Although it is always sad to see a project fail, don't you dare start thinking that you are to blame for it. That blame lies for a very large part within RPG-X and its communities itself and this kind of negativity has been active there for over a decade now. Luke Sutton wrote in 2009 an article about this and unfortunately, this negativity spindled down even further in the decade that followed.

In essence: RPX-X is done and has been done for a long time now. The original developers over at Ubergames completely abandoned it, even the website is since November 2019 completely closed. New custom content in the form of maps, skins and the likes are not released anymore. The last 'big' release for RPG-X was Griffin Enurance's Asteria Pack and maybe there have been some smaller map releases but if they happened, then they were released within the various RPG-X communities. The effort taken by TLO is not something that I consider official on account of the grey area they have maneuvered themselves into.

People decided to move on and leave RPG-X as is and the ones who remain, are just hanging out in their respective groups because of the familiarity of that particular group, hence the sense of apathy you have discovered and I do say that even 'Star Trek' has moved away from its core values since the turn of the century.

That being said, I do urge you to continue mapping and releasing them but not for Elite Force/RPG-X. Instead make them for Jedi Academy and if you want a challenge, Jedi Outcast.


Why?


First of all, the games are still officially available through Steam and GOG.com for around$10 (or € 8,29 if you happen to live in the EU) and even cheaper during the summer & winter sale. For those games, people don't need to venture into grey area's of questionable ethics as is present with TLO's RPG-X release, which contains materials that has been included with an opt-out method because the original developer could not be contacted.

Secondly, unlike Elite Force/RPG-X, the Jedi Academy modding scene is far larger then the Elite Force/RPG-X modding scene, even at its peak, so the amount of exposition is far greater then what you can achieve today or have achieved within RPG-X. Mappers, skinners, coders, modders, they are all very active within Jedi Academy.

Lastly, you have talent. You have skill, you know your way around in Radiant and I have seen you making some interesting design elements within your maps. Raw but interesting enough to peak interest. I have seen you do this in your "Normandy" and iterations after (I believe that there are three different versions of it) and also on some other maps, like your version of the Frigate.

In the right community and under some experienced tutorage, I do believe that your skill can be much higher and your work more sophisticated then it is right now. Take a look at the comparisations between your pass and my pass of the Normandy. You have already seen some shots of the Frigate, so you already know how that could have looked.

It doesn't have to be me who will tutor you and I understand it perfectly given my history with TLO but I do say that if we would have worked together, we would have created a series of very fine and sophisticated maps that RPG-X has ever seen, so I do urge you to joining the "Dark Side" (pun intented) and let your talent and skill thrive in a way that is nowadays unachievable within the RPG-X community . . .